Ph.D (ABD) - Physical Education Pedagogy - Penn State University
M.S. Exercise and Sport Sciences - University of New Brunswick, Canada
B.S. Physical Education - St. Francis Xavier University, Canada
Courses Taught
PED 201 - Motor Development
EDU 255 - Basics of Effective Instruction in Physical Education
Area(s) of Interest
Physical education pedagogy
Physical activity and sedentary time in children and adolescents
Video games and technology
Special Activities
Presentations for in-service teachers, school districts, and conferences
PEP Grant Assessments
Exergame design and consulting
Contact Information
Physical Education Department
E 253 Park Center - P.O. Box 2000
State University of New York College at Cortland
Cortland, NY 13045
607-753-5700 or 607-233-4728
yangs@cortland.edu
Yang, S.P., Smith B.K., Graham, G.M. (2008). Healthy video gaming: an oxymoron or possibility? Innovate,4 (4). Retrieved from http://innovateonline.info/index.php?view=article&id=186&action=article
Yang, S.P., Graham, G.M. (2006). Exergames: being physically active while playing video games. EKIBOLOS (Biannual bulletin of the Hellenic Academy of Physical Education), 4, 5-6.
Symons Downs, D., Graham, G.M., Yang, S.P., Bargainnier, S.S., Vasil, J. (2006). Youth exercise intention and past exercise behavior: examining the moderating influences of sex and meeting exercise recommendations. Research Quarterly for Exercise and Sport, 77(1), 91-99.
Yang, S.P., Vasil, J., Graham, G.M., Elliott, E., Manross, M. (2002). Log It: using pedometers and the WWW to increase physical activity levels in grade 5 West Virginia schoolchildren. North American Web Conference Proceedings, Fredericton, N.B. Canada. Available at http://naweb.unb.ca/proceedings/2002/P11Yang.htm
Yang, S.P. (2001). Problem-based learning on the World Wide Web in undergraduate kinesiology: an integrative approach to education. Master of Science Thesis. University of New Brunswick, Canada.
Abstracts
Yang, S.P., Foley, J.T. (2008). Comparison of MVPA while playing DDR and EyeToy Research Quarterly for Exercise and Sport, 79 (1 Supplement), A-17.
Konukman, F., Stratton, R., Graham, G.M., Petrakis, E., Krouscas, J., Vasil, J., Yang, S.P., Agbuga, B., Yilmaz, I., Bayrak, C. (2007). Effects of multimedia computer assisted instruction on teaching tennis content knowledge and pedagogical content knowledge in a PETE program. Research Quarterly for Exercise and Sport, 78 (1 Supplement), A-64.
Yang, S.P., Smith B.K., (2005). Sweatin' with Nintendo: exergaming for health. Games, Learning & Society Conference Proceedings, p. 60. Madison, Wisconsin.
Yang, S.P., Graham, G.M. (2005). Project GAME (Gaming Activities for More Exercise). Research Quarterly for Exercise and Sport, 76 (1 Supplement), A-96.
Konukman, F., Stratton, R., Graham, G.M., Petrakis, E., Krouscas, J., Vasil, J., Yang, S.P., Zorba, E., Yilmaz, I., Agbuga, B. (2005). Effects of multimedia computer-assisted instruction on tennis skill and task analysis in a physical education teacher education program. Research Quarterly for Exercise and Sport, 76(1 Supplement), A-79.
Yang, S.P., Symons Downs, D., Graham, G.M., Vasil, J., Bargainnier, S.S. (2004). Baseline measures of screen time and physical activity in a pep school: mutually exclusive? Research Quarterly for Exercise and Sport, 75 (1 Supplement), A-87.
Yang, S.P., Vasil, J., Graham, G.M., Elliott, E., Manross, M. (2004). Log It: an analysis of a website designed to increase physical activity levels in grade 5 students. Research Quarterly for Exercise and Sport, 75 (1 Supplement), A-87.
Symons Downs, D., Graham, G.M., Yang, S.P., Bargainnier, S.S., Vasil, J. (2004). Examining psychosocial and cognitive determinants of exercise intention and behavior among youth meeting and not meeting the current exercise guidelines. Research Quarterly for Exercise and Sport, 75 (1 Supplement), A-90.
Yang, S.P., Graham, G.M. (2004). A review of school-based physical activity interventions in youth. National Association for Physical Education in Higher Education (NAPEHE) HMS, Volume VI. Clearwater, FL.
Yang, S.P. (2003) Review of the website Log It using the theory of planned behavior. Physical Activity & Teacher Education Seminar Proceedings. The Pennsylvania State University, University Park, PA.
Yang, S.P., Sexsmith, J.R. (2002). Integrating problem based learning on the World Wide Web in undergraduate kinesiology. PBL Conference Proceedings, Baltimore, MD.
Yang, S.P. (2001). Problem based learning on the World Wide Web in undergraduate kinesiology: an integrative approach to education. Graduate Student Association Research Conference Paper. University of New Brunswick, Canada.
Academic Citations
Smith, B.K. (2007). Designing Exertion Interfaces for Health. CHI 2007. Retrieved from http://workshopchi2007.pbwiki.com/f/Exertion_Interfaces_For_Health.pdf
Lieberman, D.C.. (2006). Dance Games and Other Exergames: What the Research Says. Retrieved from http://www.comm.ucsb.edu/faculty/lieberman/exergames.htm
Nwoye, A. (2006, February 25). Beyond Pong: the evolution of video games. Master's Thesis Documentary. Michigan State University. Retrieved from http://www.msu.edu/~nwoyeand/beyondpong/
Brown, D. (2006, February). Playing to win: video games and the fight against obesity. Journal of the American Dietetic Association, 106(2), 188-189. Retrieved from http://dx.doi.org/10.1016/j.jada.2005.12.015
Waterfield, A. (2005 December). Video games tackle childhood obesity. Columbia News Service. Retrieved from http://jscms.jrn.columbia.edu/cns/2005-12-27/waterfield-exertainment
Lieberman, D. (2005, October 31). Dance Dance Revolution: The most researched serious game ever. Why, and what have we learned? Serious Game Summit. Washington, D.C. Retrieved from here
Smith, B.K. (2005, October). Physical fitness in virtual worlds. Computer, 38(10) 101-103. Retrieved from http://ieeexplore.ieee.org/iel5/2/32474/01516067.pdf?arnumber=1516067
Michael, D., Chen, S. (2005). Serious Games: Games That Educate, Train, and Inform - Games for Physical and Mental Health. In Serious Games: Games That Educate, Train, and Inform (ISBN 1592006221) published by Thomson Course Technology. Retrieved from here
Media Interviews and Television Program Presentations
Wii Fit launch, with Curtis Kim. KSRO 1350 AM Newtalk Radio May 21, 2008. Available at on Exergame Lab Blog
The Power of Wii: Getting in Shape with Video Games, with Katherine Hobson. U.S. News & World Report May 14, 2008. Article posted online May 16, 2008. Retrieved from US News & Report
'Dance Dance Revolution' helps avid players get in better shape, with Tom Leupold. Inside Bay Area November 23, 2005. Article posted online December 19, 2005. Retrieved from http://www.insidebayarea.com/bayarealiving/ci_3318774
Can video games help fight obesity? Yes, if they make kids get up and dance, with Marilyn Rauber. Parents Action for Children. November 30, 2005. Article printed online December 7, 2005. Retrieved from here
The new playground, with Andy Kiegel. WTAJ-TV, Altoona, Pennsylvania. Episode aired November 16, 2005.
Japanese video game helps people stay fit and lose weight, with Robin Hindery. The Associated Press. June 20, 2005. Article posted online July 14, 2005. Retrieved from http://www.ap.org
Production diary: Beyond Games, with Andy Nwoye. Michigan State University. June 25, 2005. Article posted online June 27, 2005. Retrieved from here
Dance Dance Revolution, with Travis Preeble. DDR4Health.com. State College, Pennsylvania. June 7, 2005.
Video games go active - The growth of exertainment, with Jason Enos. GameDAILY.Biz. May 1, 2005. Article posted online May 3, 2005. Retrieved from here
Pennsylvania inside out: your health. Physical activity for the family, with Dr. Kristine Clark. WPSX-TV, WPSU-FM. University Park, Pennsylvania. Episode aired March 1, 2005.
Active Chef, WTAJ-TV, State College, Pennsylvania. Episode aired July 18, 2003.
Students participate in 'Log It' program, with Matt Blevins. Bluefield Daily Telegraph, Bluefield, West Virginia. Article printed May 29, 2002.
Main Street with Harvey McLeod, Canadian Broadcasting Corporation Radio, Saint John, New Brunswick, Canada. Episode aired November 10, 1994.
Presentations
Yang, S.P. (2008). Healthy video gaming: an oxymoron or possibility? Innovate Online webcast Innovate-Live Portal. http://www.uliveandlearn.com/PortalInnovate/index.cfm?go=dologin (May 15, 2008).
Yang, S.P. (2008). Gateway Games? Using video games to encourage lifetime physical activity. Game for Health Conference Baltimore, M.D.
Yang, S.P., Foley, J.T., Witherspoon, L., Sanders, S., Medina, E., Oh, A. (2008). Exciting opportunities to play exergames in schools, clinics, fitness centers, and at home for youth. American Alliance for Health, Physical Education, Recreation and Dance. Fort Worth, Texas. (workshop presentation)
Yang, S.P., Foley, J.T. (2008). Comparison of MVPA while playing DDR and EyeToy. American Alliance for Health, Physical Education, Recreation and Dance. Fort Worth, Texas. (poster)
Konukman, F., Stratton, R., Graham, G.M., Petrakis, E., Krouscas, J., Vasil, J., Yang, S.P., Agbuga, B., Yilmaz, I., Bayrak, C. (2007). Effects of multimedia computer assisted instruction on teaching tennis content knowledge and pedagogical content knowledge in a PETE program. American Alliance for Health, Physical Education, Recreation and Dance. Baltimore, Maryland. (poster).
Yang, S.P., Smith B.K. (2005). Exergames: A moving video game experience. Panel Discussion: Education Gaming at Work. Online Conference on Educational Gaming. (poster and panel discussion). Link here
Yang, S.P., Smith B.K., (2005). Sweatin' with Nintendo: exergaming for health. Games, Learning & Society Conference, Madison, Wisconsin. (poster)
Smith B.K., Yang, S.P. (2005). Reducing diabetic complications with video games. Penn State Diabetes Research Congress. University Park, Pennsylvania. (poster)
Yang, S.P., Graham, G.M. (2005). Video fitness games: If you can't beat 'em, join 'em. American Alliance for Health, Physical Education, Recreation and Dance. Chicago, Illinois. (workshop presentation)
Bargainnier, S.S., Swoboda, M., Yang, S.P. (2005). If you build it they will run, pump and move! American Alliance for Health, Physical Education, Recreation and Dance. Chicago, Illinois. (workshop presentation)
Yang, S.P., Graham, G.M. (2005). Project GAME (Gaming Activities for More Exercise). American Alliance for Health, Physical Education, Recreation and Dance. Chicago, Illinois. (poster)
Konukman, F., Stratton, R., Graham, G.M., Petrakis, E., Krouscas, J., Vasil, J., Yang, S.P., Zorba, E., Yilmaz, I., Agbuga, B. (2005). Effects of multimedia computer-assisted instruction on tennis skill and task analysis in a physical education teacher education program. American Alliance for Health, Physical Education, Recreation and Dance, Chicago, Illinois. (poster)
Symons Downs, D., Graham, G.M., Yang, S.P., Bargainnier, S.S., Vasil, J. (2004). Examining psychosocial and cognitive determinants of exercise intention and behavior among youth meeting and not meeting the current exercise guidelines. American Alliance for Health, Physical Education, Recreation and Dance. New Orleans, Louisiana. (paper presentation)
Yang, S.P., Symons Downs, D., Graham, G.M., Vasil, J., Bargainnier, S.S. (2004). Baseline measures of screen time and physical activity in a pep school: mutually exclusive? American Alliance for Health, Physical Education, Recreation and Dance. New Orleans, Louisiana. (poster)
Yang, S.P., Vasil, J., Graham, G.M., Elliott, E., Manross, M. (2004). Log It: an analysis of a website designed to increase physical activity levels in grade 5 students. American Alliance for Health, Physical Education, Recreation and Dance. New Orleans, Louisiana. (paper presentation)
Yang, S.P., Graham, G.M. (2004). A review of school-based physical activity and interventions for youth. National Association for Physical Education in Higher Education (NAPEHE) National Convention. Clearwater Beach, Florida. (accepted paper presentation)
Yang, S.P. (2003). A review of the website Log It using the theory of planned behavior. Physical Activity & Teacher Education Seminar, University Park, Pennsylvania. (poster)
Yang, S.P., Sexsmith, J.R. (2002). Integrating problem-based learning on the World Wide Web in undergraduate kinesiology. Problem-Based Learning Conference, Baltimore, Maryland. (paper presentation)